Thread: Game Mechanics: Root / Snare
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Old 04-27-2013, 02:02 PM
TWDL_Prexus TWDL_Prexus is offline
Sarnak

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Join Date: Dec 2012
Location: Brooklyn, NY
Posts: 216
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Luclin launch date: December 4, 2001

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January 9, 2001 3:00 am
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....

*Root and Snare*

Root-type spells and “snare” type spells now use a separate spell
effect.

Previously, “Root” spells would overwrite any snare effect upon the
target. When the root would wear off, the target began moving at full
speed. With this change, when root wears off, snare will still be in
effect. This has a few added effects on the other end.

For instance, root will no longer cancel SoW or Journeyman’s Boots
effects. It also allowed us to correct a long-standing bug that was
allowing bards to cancel root on themselves by playing Selo’s
Accelerando if Selo’s was in effect at the time that the bard was
rooted. As mentioned in a previous patch where the first part of this
bug was fixed, this was not the intended effect.
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Was changed a little over a month after Velious launch.(12/05/00)
Last edited by TWDL_Prexus; 04-27-2013 at 02:08 PM..