Yar, I specifically remember quadding wyverns in CS and nuking them as they ran down the hilll toward the sand.
Targetted AOE spells are currently the only spells vectoring the Z axis when measuring distance, and I never had to adjust my height when quadding on live.
I have a suspicion that this, and the aoes going through floors, other such Z axis issues and especially the issue with the mobs warping inside of players players that has eluded debugging may be a symptom of a common underlying problem. This was my main interest in testing and documenting more data.
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