Thread: Game Mechanics: Z axis
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Old 07-09-2010, 09:28 PM
mmiles8 mmiles8 is offline
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Yar, I specifically remember quadding wyverns in CS and nuking them as they ran down the hilll toward the sand.

Targetted AOE spells are currently the only spells vectoring the Z axis when measuring distance, and I never had to adjust my height when quadding on live.

I have a suspicion that this, and the aoes going through floors, other such Z axis issues and especially the issue with the mobs warping inside of players players that has eluded debugging may be a symptom of a common underlying problem. This was my main interest in testing and documenting more data.
Last edited by mmiles8; 07-09-2010 at 09:32 PM..
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