View Single Post
  #13  
Old 04-29-2013, 02:27 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,641
Default

Quote:
Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
A basic example of this is the "Shielding" line of spells where the particles float straight up instead of shooting out from the hands.

There is an existing thread about this in the Bug forum:

http://www.project1999.org/forums/sh...d.php?t=105509
Very nice. Even if it's not 100% aligned to skeletal position, this is easily better than nothing and I will definitely use it. Any specifics you need should be obtainable from eqmac screenshots/etc.

Quote:
Originally Posted by Stormhowl [You must be logged in to view images. Log in or Register.]
What era of the game were the spells like this? I don't recall seeing it like that but Velious was a long time ago...
Always. At least until Luclin changed spell animations in general.. npcs included.

[You must be logged in to view images. Log in or Register.]

Regarding spell effect changes by level, this was addressed by kanras in a patch last year. Perhaps specify what is wrong :P

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
  • Kanras: Spells' visual effects increase in complexity at correct levels.