You miss the point of it all Soulfighter, let's give you some scenarios.
Let's say your guild works tirelessly getting diamonds for resist gear, leveling the much needed classes, and finally breaking into a new zone, and after some trial and error you manage to drop a raid mob. By the time you're breaking the guilds that are lagging behind are complaining and rushing along because they too want some of that planar action.
You get a scenario where your guild is putting in effort but is getting fucked out of that effort because zerg guilds of 80+ people are bind rushing a mob to kill it, it creates a lackluster group of end gamers who drudge along slowly who would rather have things handed to them than actually earn it.
My view is if you want that raid mob bad enough you'll park a ranger there and check periodically if it is up, and you go by the old rule of first come, first serve. There should be no magical list of order to maintain civility because that just slows progression even further by creating a rut in terms of guild accessibility to end game content.
To be honest it's not a PVP only mentality to compete with other guilds, PVE servers had their fair share of uber guilds wrecking raid mobs as soon as the spawned until they farmed nearly everything possible then moved on to harder content.
This is classic, classic was all about assembling your raid forces at a moments notice to tag a mob before another guild prepared, some servers like Brell tried to implement some faggy "Rules of order" and that totally bit them in the ass in the end
I'd say if your guild is crying about how they're not getting their "fair share" of Naggy drops and try to change the whole dynamics of first come,first serve while they zerg themselves down 2-3 levels in failed attempts.
Then expect later on for high profile mobs to be wielding glowing black swords and haste weapons
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