Thread: Game Mechanics: Hybrid Damage Cap Formula
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  #7  
Old 12-16-2009, 08:15 AM
Allizia Allizia is offline
Sarnak


Join Date: Oct 2009
Location: Texas
Posts: 234
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I've noticed that it is extremely strength dependent here, instead of only increasing your chance to get a max hit, it actually raises your max hit significantly.

On a 50 rogue with a 13 damage piercer and 255 strength (higher then classic cap, I gained like 3 extra damage/swing just going from 251-255 strength) I normal hit for 63 and backstab for 285

I've seen buffed monks quad punch for 61 and kick in the high 100's before level 50
Last edited by Allizia; 12-16-2009 at 08:17 AM..