This is not hard to code, and there have been several threads addressing this issue.
I think there is just a lack of 100% accurate information confirming this is how aggro worked (which it was).
I believe the main issue the devs here have were trying to get this imformation accurately for undead, as undead would always aggro the closest players in proximity, rather then just add them to the bottom of the hate list as normal mobs would have done in proximity
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