Quote:
Originally Posted by Faerie Blossom
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If you ask me, a more sensible solution would be working to eliminate acts like bindrushing, CCing, training, etc. We could be playing nice and getting more players whom are turned off by grief play.
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Thats never going to happen. What you can do though, is diminish the damage you can do to people on the short end of the zerg stick.
I say instead of working to attract blue players on a red server, people who consider regular, back and forth pvp as "grief play", focus on getting a playerbase thats appropriate for a pvp server, one that enjoys pvp.
Zerg guilds like Nihilum can and do already show up to stop raids from guilds that have lower numbers than them. Removing xp loss in pvp helps bringing a little more balance of power.