You can spam DW helm a shaman, necro or someone with a mana robe.
You can spam stun (dw bracer) a caster mob that an enchanter pet is fighting (tash helps tons here, keeps pet from getting slowed too... which RUINS enchanter charm killing).
You can lay hands someone with 4-6 mobs on them and not die in areas you are xping (personally have lay hands'd an unconscious enchanter who fucked up a crypt pull here).
Pacify single pulling is no joke, esp when invis pulling is ever fixed. You can cast pacify line through walls.
Your deep water pants give you an str buff for yourself and the group (doesn't stack with shaman line), but is still pretty good.
Early levels outdoors you can blind a mob to "fear cc" it.
GREAT for healing an enchanter while they are trying to get everything mezzed. Ensures any early breaks (they don't break enough here imo) will result in pally, not healer aggro.
You have root for CC, if you're pro you can be a straight boss with this if you reroot mobs after 2 or so melee rounds and then each swing in between on the off targets.
You can snap aggro with your root as long as you stand closest.
If you're not the puller start with dw bracer -> divine might -> dw bracer again -> regular casted low lvl stun for a huge aggro grab that usually sees a mob down to 60-70% hp.
If your bash misses you have regular stun (don't use bash to dps unless melee mob.. really.. save it).
90% res when you're all leveled up isn't something most people would turn down.
Your resist line is handy as fuk to save others the annoyance (shamans/clerics in groups) of having to cast them. You don't get all of them, but, imagine if an SK got them.. yeah.. useful.
Your dps sucks until you get a primal, but still, compared to the other classes, it sucks. That's not your job though.
Roll a half elf tunare relgion for ezpz Nature's Defender in Velious (really only takes a group, yes I'm aware of the hate 2.0 part you could convince a guild to tag along I'm sure).
Sense the dead, situationally useful for finding necro/SK pals in zones or finding certain nameds.. situational and minor.
Yaulp: I don't think stamina loss works correctly here(?) but it was dope in live. Can't hate on it for blocking dispels/aoe's with dispel components if you're just starting or are a lazy scumbag. 40str does mighty fine to make up for racial disadvantage, atk speaks with itself.
Really just having root, pacify and being able to lock down casters is OP as shit imo. Velious really makes them strong, trust me. Just don't be tanking any raid mobs with em :P.
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