Thread: Game Mechanics: Falling Damage/Safe Fall
View Single Post
  #1  
Old 05-16-2013, 01:13 PM
Brocode Brocode is offline
Fire Giant

Brocode's Avatar

Join Date: Mar 2013
Posts: 672
Default Falling Damage/Safe Fall

Just wondering, has mechanics changed lately? Like 2 days ago i noticed as monk taking almost same dmg as other people without safe falling when i jump some pit, while before that i could just jump a pit and feel like doing acrobatics and 0 dmg. Sometimes aside from that i felt like i was falling slower like i had a semi levitate and take no dmg too, is that the normal game mechanics or im just getting crazy?


EDIT: HAD WINEQ2
I just got a 20k dmg jumping from pit to the roof of Charasis, while i could jump and take 0 dmg, other day 500 dmg, now 20k? really whats going on? Lag based plus time in air?

EDIT2:
I have done the same thing without WINEQ2 (Eqplaynice) and got 0 dmg, afraid something in wineq fucks up.
Last edited by Brocode; 05-16-2013 at 02:27 PM.. Reason: updating
Reply With Quote