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Old 05-17-2013, 04:04 PM
August August is offline
Fire Giant


Join Date: Sep 2010
Posts: 703
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Hi Friend!

Boy are you in luck.

Here is a spreadsheet: https://docs.google.com/spreadsheet/...Wc&usp=sharing

This is JC but I made it extensible for any tradeskill.

First - find out what skill difficulty the craft is, and then enter it in. Pottery/JC are the only 4s, I believe. It's either 2,3 or 4. There should be some info on it out there on eqtraders.

Second - Fill in your current skill level!

Third - Fill in your stat modifier - please note that some tradeskills use different stats to determine skill up!

For instance, I believe Blacksmithing takes the highest or STR or DEX. Fletching takes DEX! JC / Pottery definitely take INT!

Then, you can use the values on the tool to determine what you want to know on the bottom right there is a column:

Special Item

On this, enter in the COST - that's the cost of components to do the combine.
Enter the TRIVIAL of the item you want to make

Then you can see:

SUCCESS_RATE = how often will you be successful
SKill UP CHANCE - what's the chance you will skill up on this combine?
COST_TO_SKILL_UP - how much pp is it gonna cost you to get your next skill point on average? (please note that i know this field definitely works on JC, but not others. This is calculated by how often I will be successful and how much the combined jewelry sells back for - for instance most ocmbines in JC sell back for 99% of their components, so cost of skill up would basically be a .99 return on successful + complete loss on unsuccessful - this will vary for different types of combines but is consistent across JC. Please feel free to make a new line that calculates costs of blacksmithing, or whatever you're planning to do!).

You can then change your main stat and see how these numbers change!

Hope you enjoy,

Tomtee!
Last edited by August; 05-17-2013 at 04:07 PM.. Reason: added a caveat on cost to skill up