Quote:
Originally Posted by Splorf22
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This is exactly what I am saying and I think it's actually quite reasonable. Tracking is such a pointless waste of time that even if it were classic there would be pretty good grounds for removing it. But again, for the 1 millionth time: variance is not classic. Everyone who is defending variance (and this somehow, strangely, is all the players in the batphone guilds) is doing so purely out of self interest. We have a server where the compass is disabled as being not classic, but huge changes to the raid scene are allowed. That is the only relevant point.
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I agree, but at the same time it is easy to point at a pile of shit and say it stinks.
I haven't been involved in this discussion long as I am new to the server but the only options I have seen are variance (yes/no).
So with variance you get TMO/FE paying people to sit at a spawn 24/7.
With no variance you have every person on the server sitting at the spawn trying to FTE.
I mean, as a cleric, I could figure my way to trak spawn, then try my best to get FTE on him by myself and then have every other guild blow him up, then have GM's say "Halmir FTE, he gets loots". Sweet.
Now I could say, well get rid of FTE and make all bosses immune to mem blur and purely make loot go to whoever gets the exp. Well then you still get the bitch fest where one guild has better gear than the others and is able to consistently steal kills. Hell this could devolve into a 6 man guild getting 100% of server kills because they can manage to out dps everyone, that sounds like fun.
The other option would to make variance worse to motivate people not to track 24/7 but I believe we have already seen that there is ALWAYS someone willing to take over tracking duties for dkp. I think that even if every boss had a 2 week spawn window people would still camp the shit out of them so that doesnt change anything.
So that just raises the question, does anyone have a new idea that would improve things?