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Old 05-23-2013, 05:52 PM
Skope Skope is offline
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Join Date: Apr 2010
Location: place
Posts: 767
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Imagine if between our guilds we tried to always have a character a trak ledge, in VS pit, and someone on the loose for VP/whatever; it would be retarded. There's absolutely no way we as a whole could maintain this level of poopsockedness if stuff could pop at any moment and not just in a window that averages 2/7 of a given week. A four-day window means an average of 2 days in window per spawn (before this last accidental extension patch) versus a given FIVE days with no chance of that target spawning again. If there was a chance it could spawn again 20 minutes later, or not spawn again for a month, I think we'd see a different style of play from the top guilds.
Let me just load up my SEQ to handle that burden...

said about a couple hundred "trackers." Good thing we dealt with them too, right Jeremy?

Adding more variance on top of variance that doesn't work is still favoring zerg forces (and cheaters). As the dude above me mentioned, it also means an even higher burnout rate and you'd only end up with what we're seeing now, but even faster: more people wearing the same guild tag and more people quitting.
Last edited by Skope; 05-23-2013 at 05:55 PM..