Thread: Game Mechanics: Permafrost flee pathing glitch
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Old 05-30-2013, 10:32 PM
Alunova Alunova is offline
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Join Date: Apr 2013
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Quote:
Originally Posted by bizzum [You must be logged in to view images. Log in or Register.]
The fix won't be implemented until the next patch, so you will have to deal with it for a bit longer until then.

Alunova, I'm not sure if you went through more than the entrance area to Perma and looked at pathing, but there are some severe pathing / line of sight issues in the goblin room before giants, and through the giant tunnels up to Vox. If you have time would it be possible to look through that and see if something can be done to improve LoS (sometimes you can be standing in melee range at a certain angle and be considered out of line of sight and you won't melee or be able to cast). Also when mobs flee or run after you, the often do that weird thing where they warp up towards the ceiling and fall back down over and over as they run.

I've experienced this myself, I did quite a bit of work to the area including the removal of a node that was causing NPC's to warp up the Z axis, likely causing this (even though they appeared to be standing in front of you)

GM testing is not the same as realistic testing by players however, so please let me know if it is improved/worse after next update.