Guards were aggressive. IIRC someone with ally faction could attack freely near guards. Everyone else attacking would be killed by guards. If guards saw someone getting hit near them, they killed the thing doing the hitting (or casting) just like they kill skeletons.
You had to stay out of aggro range of guards to attack players.
Mage pets would not pull aggro to mage until much later though, they were broken so mages would just send pet to kill a low HP guy by the guards and I'm not sure, but I think if the non mage actually defended himself and attacked the pet he would get killed by guards, not sure about that. Definitely if he attacked the mage he would die.
The way NPC's aggro PC's on red99 are insanely non classic and reallly would make the game horrible if there was enough low level population for anyone to notice. As it stands I could probably level to 50 without spending any time near more than 2 players or so, so its a non issue at least practically.
For server to thrive though, guards need to work right.
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Quote:
Originally Posted by Rogean
Lost but not forgotten.
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