Some variance ideas
Clearly variance isn't classic. But it was added in an attempt to sort out problems in the raid scene. General consensus is that it is more of a pain in the ass than it's worth, but I guess there's still debate there.
Why not retain but change how variance is implemented so its original intention is fulfilled?
Some examples:
-Create a check that determines when all variance flagged raid mobs are dead. Set a condition that once the last one is dead, to start a repop timer that all mobs sharing the same spawn time (say the 1 week ones) will share. Use variance to randomly pick when the mobs will repop and have them all repop at once (you could add a check that all the mobs need to be dead within x hours for this to actually occur, in the extremely unlikely case that mobs stay alive for an extended period of time).
-Shorten variance so mob spawns are more likely to overlap while still being random.
There's tons more ways this could be addressed, but there are some basic ideas to start.
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