This one is so big I thought it deserved its own reply.
I want a non-arbitrary combat system.
Most games use a model that determines the chance to hit, resist, etc, based on levels. A lvl 5 has no chance to land a spell on a lvl 50 for no reason other than the level difference. Conversely, a lvl 50 might get a huge bonus when attacking a lower level opponent.
Levels should simply give you access to better spells, skills, and gear but should not, imho, place arbitrary restrictions on what you can hit and for how much.
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