Those numbers he writes don't necessarily apply here for reasons other than experience per kill. His numbers represent a total time played and not time spent actually fighting; players on P1999 tend to focus more heavily on advancement than was typically the case on eq-live back in the day. We also have a much lower population and less competition when we do fight stuff.
I seem to recall the experience cap was added fairly early to counter tactics such as groups of relatively low-level necromancers using their nigh-unresistable spells to take down things like hill giants.
Danth
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