Thread: Game Mechanics: Dwarf Skeleton - BBM
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Old 07-19-2010, 05:03 PM
Itchybottom Itchybottom is offline
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Join Date: Jun 2010
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Those dwarf skeletons attacked my druid on live when I got ring of butcher, but some where down the road they stopped attacking. (pre-Kunark, no Paineel, but Manastone no longer dropped is around when I hit level 40.) Maybe they didn't follow typical undead kill everything rules, and acted more like regular NPC? Guards in butcherblock did nothing to help you when you were being attacked by a dwarf skeleton (*as a wood-elf druid, I'm not sure how they would have reacted to a dwarf.) That was my first bit of nerdrage in EQ in fact, dragging a decaying dwarf skeleton to a guard and it killing me right at the guards feet like nothing was happening. Was the same for decaying gnome skeletons in Steamfont. Watchman Halv or whatever his name is would just stand there like nothing was happening. I also tend to recall the dwarf skeleton at the top of the slope by the druid ring would attack my troll friends (both shamans) if they sat down.

Also, the only decaying skeletons that should be scowling, are the gnomes and dwarves. The rest, until newbie armor went into the game causing the Nektulos decaying skeletons to scowl (I always thought that was unfair) were always indifferent, and social. But whatever, it's all anecdote because no one bothered to keep this information archived somewhere. It's just bits and pieces making it difficult to not just run a "custom" EQEMU server.
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