Thread: Game Mechanics: Two hand weapons not working on pets
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Old 03-29-2011, 11:42 PM
tristantio tristantio is offline
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Not sure if a historical account elsewhere is relevant, but Sammana's has a few comments on it and the hidden No Pet tag that was added later in the weapon's life at:

http://samanna.net/eq.shaman/sham.pets.shtml

Quote:
Section #5: Special notes.

Shields/two-handers: At a certain point in your pet-summoning life, magician pets will stop equipping shield and two-handers. This happens at a point (sometime in the 20s/30s) where the pet realizes that a two-hander or a shield would severely hamper his DPS by not letting him dual-wield. As a result, he won't equip any two-handers or shields, simply letting them rot in his inventory or destroying them.

Nothing beats the mage summoned belt, don't even try looking for upgrades in that section

There are two very special items that SoE decided pets could not use:

1. Weighted Axe, back in the day people were using this to let pets hit for massive amounts due to the high damage and the fact that pets ignore the downside (the delay). This item has a hidden "No Pets!" tag on it.

2. Di`zok Oracle Shillelagh, AKA "The Slowstick". SoE didn't like mages getting such a powerful slow. This is the only item marked with the "No Pets" tag. However, this is not the only slow proc that could be given to pets, just the only one nerfed.
However, I also tried some other 2h weapons and none of them did damage equal to 2x the listed value (using level 8 necro pet). If pets are subject to a damage cap, this could be why the other 18 damage weapon I gave pet still only hit for 14 a hit or so.
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