View Single Post
  #338  
Old 06-04-2011, 04:03 PM
YendorLootmonkey YendorLootmonkey is offline
Planar Protector

YendorLootmonkey's Avatar

Join Date: Mar 2010
Location: Surefall Glade
Posts: 2,198
Default

Quote:
Originally Posted by Troy [You must be logged in to view images. Log in or Register.]
Time sitting doing nothing as "investment" is ridiculous and not how classic raiding was. Do you really dispute that?

Classic "time invested" involved ACTUALLY PLAYING THE GAME.
Because there are 349683496 (exaggerated for effect) hard core raiders all crammed into one server with about 10 raid targets, which also isn't classic, "time invested" here means:

Cultivating a raid force
Gathering intel on spawn windows
Positioning and logging into trackers
Creating a text/Twitter communications network outside of game
Mobilizing for the target within minutes of spawn

To them, all of that is "ACTUALLY PLAYING THE GAME". It is a whole different level than what you or I consider "ACTUALLY PLAYING THE GAME". They are not "doing nothing", in their minds. They are "doing what it takes to beat everyone else to the target." To them, that is the game. Not pressing auto-attack and popping a few complete heals and getting some pixels.

Assuming that raid forces A, B, and C all have good intel on the mob spawn window (note as variance decreases, that intel needs to be way more precise, which is another aspect to "the game they are actually playing"), the less variance on respawn down to a limit of 0, the more information everyone has on when that boss will randomly spawn.

The more information everyone has on when a mob is going to spawn, the more it's going to come down to who is willing to 'poopsock' X amount of time. As that X decreases, more people are open to sitting around waiting for the mob to spawn. So you have more raid forces present, and then it essentially becomes FTE.

So all the skill and prep work and mobilization planning and everything that creates this competition all comes down to, as someone said earlier, who fires the arrow first. Is that really competition any longer? Is it fun anymore? Is that really what we want? Shit, we may as well /random the boss mob between guilds present then.

At least now, the variance is so great, only the guild(s) who really want to do what it takes to get the mob are attempting it. Unless the rest of us light a fire under our asses and try to out-mobilize them, we aren't even on the same level unless we get lucky and happen to be there doing something else (i.e. Hate clear, FG clear, etc) when the mob spawns. Less drama, less screaming, less GM intervention. In that light, it is completely understandable why variance is in.

Because we failed to act like mature adults and to work things out on our own.
__________________
Another witty, informative, and/or retarded post by:

"You know you done fucked up when Yendor gives you raid commentary." - Tiggles