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Old 07-02-2014, 12:06 PM
Scrooge Scrooge is offline
Planar Protector


Join Date: Nov 2009
Posts: 1,246
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I'll post all available classes for Hibernia with my personal, basic class descriptions, grouped by their base classes, like 'healer-base', 'fighter base', 'caster base', etc.

Naturalist Base (healer): all get base healing, base buffs, basic rez (L10), basic group heal, can wear small-medium shields (but can't spec)

Bard - primary CC, endurance/mana/heal/speed songs, some healing, base buffs, cure disease/poison. Can also spec in weaponry for melee styles: -Blunt, -Blades

Druid - primary Healing, spec buffs, base buffs, resist buffs, pet, root/ae, dot, buff dispelling, spec rez (return with more HP/mana), cure disease/poison

Warden - base buffs, some healing, resist buffs, Group Damage Add chant, Group Pulsing Blade Turn chant (absorbs any melee hit every 10 seconds, can be decreased to 6 seconds depending on spec), Group Run Speed chant (comparable to low-lvl SoW, maxes out at 53% at 44 Nurture), Self Endurance Regen chant, Self Haste buff. Can also spec in weaponry for melee styles: -Blunt, -Blades, -Parry.

Guardian Base (fighters): all can spec Blunt, Blades, Piercing, Shields, Parry, can all wear Reinforced Armor, Protect ability (can be placed on friendly targets to attempt to take their aggro, good on casters/healers), Guard ability (requires a Shield on, attempts to block any melee hits on target, must stand real close, Guard I at 7 Shield spec), Intercept ability (attempts to take melee hit in place of friendly target)

Blademaster - Light Tank (primary melee DPS), Celtic Dual-wield spec, shield/parry specs, short-bows, Reinforced Armor, Advanced Evade (passive), Triple Wield (L25, Every 30 minutes you can summon a magical sword that adds 50% to your damage for 30 seconds. Charge RA (I'll add details for this awesome ability later)

Hero - Main Tank (defensive if shield spec, offensive if 2H spec), shield/parry specs, Large Weaponry (2H) spec, Celtic Spear (2H) spec, short bows, Scale Armor (L15). Initiate of the Hunt (class ability): You can turn yourself into a half-stag once every 30 minutes for 30 seconds. While in stag mode you get +25% to your HP (heal/total).

Champion - Hybrid Tank, melee with self STR/CON(hp) buff, instant spells; DD, stat debuffs, snare. Large Weaponry (2H), Scale Armor (L20).

Magician Base (casters): all have a Heat based single target DD, single stun (duration improves every, self AF buff (AC equivalent), self Absorbtion buff (for melee dmg), and self bladeturn buff (absorbs 1 melee hit, L19). The base spells in the 'Sun' and 'Moon' lines are all the same for all 3 classes, the only different base spells are in the unique spec lines for each class. For example; Eldritches 3rd spec line is 'Void' which has bolt damage and instant stat debuffs, Enchanters 3rd spec line is 'Enchantment' which gives a heal spell for your pet, the summon pet spell, and a run speed group chant (equivalent to mid-lvl SoW), and Mentalists get the 'Mentalism' spec line which has a single target DoT and a base Heal.

Eldritch - Wizard class; mainly direct damage spells in both base and spec lines, they also get an AE Mez in the Light/Sun spec, as well as Nearsight, which lowers the casting/shooting range of enemies who either cast or shoot with a bow, etc VERY USEFUL spell in PvP, it's bolt-range too. The Moon/Mana spec has some good utility in it as well; it features the strongest PBAOE spell in the game, DD+Snare & the AE version, single and AE Disease (disease in this game slows down your movement, and makes all heals on target do only 50% of their value), there's also the single target STR/CON debuff, as well as an AE version later in the spec. The Void/Eclipse spec features a spec bolt (so you'll have 2 bolts if you spec in this line), there's also an AE DD, and GTAOE (which is known as ground target AE, means you can cast on a certain loc whether it has targets in it or not), and last but not least; resist debuffs for Body, Spirit, Energy, they have 3 strength levels, -15, -30, -50.

Enchanter - Caster Pet class (like EQ mage); Light/Sun spec gives a Heat-based DD, and instant atk speed debuffs single and ae versions. The Moon/Mana spec also gives the strongest PBAOE spell in the game, same one as Eldritch, but also has a Pet Focus Damage Shield which is one of the greatest pet spells (it does really awesome damage, but while in effect, the caster cannot move or cast anything else), the spec also gives resist debuffs for Matter, Cold, Heat! (Heat is the most used caster DD in Hibernia). Enchantment spec gives stat/proc buffs for the pet only, and a Damage Add buff which can be used on other players. There are various pets this class can summon at certain levels, some pets are casters and will nuke your targets, other pets cast regen on all party members, and another type is a tank pet, great for when using the focus shield.

Mentalist - Utility class (familiar to EQ Enchanter); Light spec gives single DD, AE DD, and a Charm 'chant' which drains your mana depending on the level of the spell. Mana spec gives single target DoT, AE DoT, HoT (heal over time, one of the best in the game), and Mana Regen (single target, until high 30s when you get the first group version). Mentalism spec gives a spec Heal equivalent to those of Druids/Bards/Wardens, single target Mez, Confusion, and Cure Mez! (at L28)

Stalker Base (stealthers): both classes can dual wield and receive the Celtic Dual spec line, both can spec in Piercing and Blades, as well as the Stealth spec line (the more points you invest in this, the less likely you are to be seen. Although you can still stealth without investing any points, you'll be seen from a farther range, and won't be able to stealth around mobs.

Nightshade - Rogue type, Critical Strike spec line (some of these attacks depend on you being able to stealth well enough to get within melee ranger without losing it,) they also get a Poison spec (the more points you put into this, the better poison you can use on your weps,) and they get 2 DD spells - one instant and one regular. Can only wear Leather.

Ranger - Archer type, Bow spec, Pathfinding spec (spells) includes; self-AF buff, self-STR buff, self-DmgAdd buff, self-DEX/QUI buff, and temporary Run speed buff (% of speed, as well as duration, increase as you level, maxing out at 95% and 30s.) Can wear Leather & Reinforced.

Forester Base (unique caster/fighter classes): they receive a combination of base spells ranging from; self AF buffs, Lifetap (instead of stun), Damage Shield, self Absorb buff, and the self Bladeturn like the other casting classes in the realm. Ofcourse Animists have a plethora of spells for their stationary pets and such, there are way too many to list here. These two classes came with the first DAoC expansion, Shrouded Isles, and they both wear cloth.

Animist - Pet Bomber class, summons these non-mobile shroom pets which can do various things like PBAOE damage or single target DD (random targets, you can't really control who they attack, they just attack anything within range). There are various pets which are limited to a single ability, depending on the spell being used, some cast Root nonstop, others cast Damage or a resist buff, etc. There are 3 versions of these pets, version A) can only summon 1 of, but can control which target it should cast its spells on, version B) can summon up to 15 of in one area, they cast their spells on random targets which are within range, and expire within 2min, version C) are like these Light grenades, you summon it with a target already in place, and it flies into the target and explodes. It's a pretty complex class, but once you play around with it a bit, it'll get much easier. Only thing is, it's a double-edged sword when it comes to PvP, on one hand it's awesome when it comes to Keep Defense, it's also great for an ambush, but out in the open field it can get difficult. Then on the other hand, it can get really dull having to camp keeps and bridges, to wait for someone to run into your traps. Overall though, I'd say it's one of the better and most unique classes in the game.

Valewalker - Hybrid Melee with some very decent spells, and a unique weapon spec for the Scythe. The spells are: instant DoT, instant Snare, self-Absorbtion buff (only casters get, but this version is much more efficient), Offensive Proc buff, Defensive Proc buff, and a 30s duration self-Haste buff with a recast of 2min. Another unique class brough by the first expansion of the game. This class can only wear cloth, but the Absorbtion buff more than makes up for it in the long haul.

note: Class Descriptions for Hibernia are done.
__________________
I've been retired from P99-EQ & Uthgard-DAOC for quite a long while now, but if you ever seek advice with either one, don't hesitate to ask.
DAOC: Uthgard Revamp v2.0 (P99 thread for Hibernia)
Uthgard v2.0 Getting Started
DAOC Class Descriptions by Crith (for all 3 realms, with some comparisons to EQ classes)
DAOC: Uthgard Revamp (old thread with some useful info)
"Sometimes a Majority means, that most fools are on the same side"
Last edited by Scrooge; 07-11-2014 at 02:28 PM.. Reason: taking out old roster info from this post