To greatly oversimplify it, Pal is slightly better in most situations than the SK, but in a few situations SK is far better (generally involving FD and/or snare). As an enchanter on blue, I was always super happy to get either as a tank, didn't really care which. SK is far more convenient to play than a Paladin due to having both kinds of invis, FD (great for extended AFKs), decent solo/duo capability,
SK tends to get better relative to a paladin the smaller a group is. SK snare/fearing + some other melee is one of the few melee duos that's actually pretty efficient.
FSI was huge on my SK because I was almost always casting a spell as a mob was inc, when they had bash loaded. If it was interrupted a slow might draw agro for a couple seconds till you get the next spell off. Not huge, but if you are trying to spoil the casters so the next time they group with a warrior they pull agro and die its important
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