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Old 08-23-2019, 12:03 PM
fastboy21 fastboy21 is offline
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Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
On live in classic. You strafe strafe strafe. You beg for sow. Sow drops you beg for sow.
Its true that in vanilla EQ on live sow and strafing were really important...but I don't think it equals out to the long distance hit bug on p99. I do consider that long distance hit to be a bug that I'm sure you've probably looked into before and would remove if you could...but it is apparently unfixable.

The difference probably doesn't matter much when you are running from mobs to escape melee or when you are long distancing pulling with a bow or spell, but it does make a huge difference if you are body pulling or medium distance pulling (like on a monk in a dungeon with shruikens) that mobs have a chance to stun you from out of distance. That one stun frequently means that the whole room of mobs you just tagged is now right on you, and what would have been a perfectly safe pull is now risky.

My first char on p99 was a bard and I learned to AE kite persistantly timing my turns and strafing to avoid hits...it is not similar to live doing the same thing. Its practically a different game when it comes to avoiding all hits on p99 while you AE kite (or at least it was...I haven't done a large AE kite on my bard since kunark on p99).

You're obviously a pretty smart guy who took a lot of time to try to reconstruct the mechanic as much as possible. I also think that adding the mechanic in was a really needed addition to p99.

I am saying that it feels wrong to me, and I'm grasping at straws to try to find out why. I have played on p99, every TLP in classic, as well as modern live EQ. So, it should feel about the same given how you parsed the data. But it doesn't, for some reason. Sorry, I know that this isn't super helpful...other than giving you some feedback.