Quote:
Originally Posted by loramin
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But I just don't think it would ruin things if a Warrior could solo poorly, which is all combat bind wounds offered.
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I think that's a bit of an argument in favor of Knights. They indeed CAN solo and, if still quite poorly, it's far more efficient than a Warrior or Rogue. SK can fear kite and Pally can flatout heal himself.
Knights also happen to carry a massive experience penalty. Allowing Warriors/Rogues to approach even that meager level of "very poor soloability" as opposed to the "non-viable soloability" of the pure-melees would be a bit ridiculous (even in terms of EQ's already-ridiculous balance)