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Old 08-25-2019, 05:03 PM
Lurgort/Sseri Lurgort/Sseri is offline
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Join Date: Jul 2013
Location: Alaska
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Quote:
Originally Posted by brokenpromise [You must be logged in to view images. Log in or Register.]
This probably my biggest contention. A necro has potential to not die. A mage pretty much has to accept the death and hope he is bound close.

Do better clarify for a noob, can you provide examples on where and what a necro can solo and why they can and mage cant?

Like, necros can solo felwithe guards with root rotting. Can a mage also solo them at the same level at relatively the same pace? Will they burn through too much mana and components and have a long down time to make that camp viable?

If these questions are annoyingly noob, I apologize. I havent played in a very long time.
In your example, Necros can root/rot because they don't LoH from DoTs. They LoH if in combat and a mage has to send a pet in to tank for him/her or risk being beaten to death/interrupted while casting nukes. They will LoH if in direct combat and that makes them a lot harder to kill and it'll burn your mana bar quick.
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