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Old 07-03-2022, 10:46 PM
Zuranthium Zuranthium is offline
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Join Date: May 2011
Location: Plane of Mischief
Posts: 1,385
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1.) Revamp of the entire spell/resist system such that PvP in EQ would play out similar to Guild Wars 1 (but with an open world), which is still the best PvP game in existence and already shares some similarities with EQ (can only use 8 spells at a time).

2.) 3-way team server with self-balancing mechanic to buff/debuff the teams based on their populations and the amount of zones they control (a team controlling a zone could be defined as whichever team has most frequently killed the "boss" NPC's in a zone over the past month).

3.) Structured PvP tournaments with a set number of players per team. Various rewards are possible for the winners and also the winning team's overall server team could gain some kind of small bonus for the week, which incentivizes each of the 3 server teams to care about PvP.

4.) Items in the game more balanced so as not to create such a big imbalance between those who happen to have tons of Raid gear and those who don't. Also more options for Best-In-Slot gear, so that people have more ability to choose how their character looks, rather than being forced to used a specific piece of gear.

5.) Standardized zoning times and disabling the plugging mechanic.

6.) Increased XP gain and also gaining XP from PvP (there are various ways to prevent this from being abused but I won't type it all out there). The game should be less about PvE, if that is a player's inclination.
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