Thread: Camp Etiquette
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Old 11-08-2019, 09:40 PM
ELance ELance is offline
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Join Date: Dec 2016
Posts: 31
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Quote:
Originally Posted by Josa [You must be logged in to view images. Log in or Register.]
If they are holding a camp they broke and pulling as soon as a mob pops, that's their camp, whether it's one person or a full group. Not trying to be a jerk, but that's how camps have always worked.
Ha ha, always worked on where? Project '99? You need to be careful. In '99 there was hardly such a thing as a camp. Whoever did the most damage got the experience and loot. GMs told players to work things out themselves, or simply did not involve themselves. For all that, repeated killstealing, I think, was against the rules, and so who attacked the mob first had it. If a camp broke into killstealing, the GMs intervened, but only to force players to work things out themselves. There is an account from November of that year of two GMs, one of them the head of the server, repeatedly killing mobs at a camp for an hour till players reached an agreement among themselves. Project '99 chose to define camps, but old Everquest did not. Eventually there was a Play Nice Policy, and players were required to share resources. Not too different from the old policies, except it permitted GMs at once to make a "binding compromise", as the policy puts it. This was sharing still, or should have been. Before this it was generally true that GMs did not tell players what they had to do, but told them to work it out themselves.