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Old 10-13-2021, 09:57 PM
loramin loramin is offline
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Originally Posted by Vermineux [You must be logged in to view images. Log in or Register.]
I also realize Mages at 60 in raids are basically mod rod/COTH bots and nothing else
This isn't exactly correct. In many encounters (especially in Velious) it's true that we can't summon pets, so we just drop mod rods and CotH all day. But for plenty of other raids we absolutely want to bust out our pets (eg. Plane of Sky).

Quote:
Originally Posted by Vermineux [You must be logged in to view images. Log in or Register.]
1.) The epic is basically unattainable for most people because of the Earth staff. I almost had my Wiz epic back in the day, and I also had a Rogue and Paladin with their epics. I don't mind doing the work for an epic, but if it's something that pretty much isn't going to happen, that's a huge bummer. I'll never be a gigantic raider that plays for years and attends every single raid to be able to earn the DKP/guild credit and trust while also waiting in line for the drop, so it basically takes it off the table for me. I could let this go, but...
That's mostly correct, but it's worth noting that the recent introduction of Hate minis will help some. More importantly though, you don't have to be "a gigantic raider that plays for years and attends every single raid" to get a staff. You just have to be in one of several top guilds (one that can do Hate minis), go to as many raids as you can, and be patient.

Keep in mind that once you get 60 there's very little to do but raid, so you may very well want to spend lots of time raiding then.

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Originally Posted by Vermineux [You must be logged in to view images. Log in or Register.]
2.) Pet aggro dumping upon death is busted. This is a nail in the coffin for the class for me, especially since it seems like its been months now without the problem even being acknowledged. Does this not basically destroy a Mages ability to solo anything level appropriate at anything other than low levels? I know one of the main strengths of the class is farming raw plat from massacring greens, but when it comes to EXP soloing in anything near a safe/efficient way, how can Mages pull this off with chain casting pets not working due to the aggro accruing to the Mage on pet death/go away? The only idea I had was using the air elemental and hoping the stun makes up for the problem, but then that's just a bandage.
This in no way stops us from soloing [You must be logged in to view images. Log in or Register.] Use an earth pet, start casting a new pet when your pet is at 10%-ish (it will vary depending on how hard it's being hit), type "/pet get lost" ... but don't ht enter.

If your old pet hasn't died right before the new pet is about to appear, hit enter to kill it. The new pet will arrive and proc a root soon, quickly taking agro.

Quote:
Originally Posted by Vermineux [You must be logged in to view images. Log in or Register.]
should I just call it quits now and roll another class? I was thinking Iksar Necro, even though its uninspiring to me and seems really pedestrian ;p. I was also thinking of playing a Paladin again since tanking is extremely fun, and Pally gear is pretty cheap. I can't make up my mind...
Play what you want to play. Necros do a million things: DoT, summon, FD, root, fear, harmshield, heal, rez, twitch, etc. Mages are pretty one-dimensional: we summon (pets, people, and mod rods). But no one else can do what we can do, and the class can still be fun even if it is a bit monotonous.

Quote:
Originally Posted by Vermineux [You must be logged in to view images. Log in or Register.]
Does anyone think the aggro issue has a chance of being fixed? Do the devs on here have a history of ignoring stuff for a while, not even acknowledging it and then out of nowhere patching it?
It simply comes down to whether someone can prove the agro thing worked differently in classic. If they can, I can all but guarantee Nilbog will want to fix it, because ... look in the upper-left corner of the screen.
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