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  #18  
Old 07-06-2021, 06:51 PM
Darkwoo Darkwoo is offline
Orc


Join Date: Jan 2020
Posts: 41
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Why does everything need to be zerged? Can someone please answer this question?

Instead, what if there was a maximum player count per guild? Raid targets could be on a UN rotation where each small/medium sized guild has to kill their weekly designated targets within 24 hours of spawning or else they are penalized. This would allow for challenging encounters and also give more people a chance to get loot. Players are immersed when their involvement actually matters.

I doubt that OP would be so upset if he had a guild that needed him in order to succeed. In the game's current state, no one gives a shit who shows up to raids. It's actually better that people don't show up because it increases your odds of getting loot.

People want open raids because they'll actually have a chance of getting loot -- not because they're more fun.

If your goal is to ''restore the magic and difficulty of the original Everquest game, including mechanics, interface, etc'' you failed miserably on so many different levels.