Here is Freeport North
Code:
testGrid({
image: 'FreeportNorth-Grid.jpg',
height: 601,
width: 683,
zeroX: 376,
zeroY: 283,
interval: 200,
maxX: 800,
maxY: 600,
minX: -600,
minY: -600,
zoomX: 0.39,
zoomY: 0.39
})
Freeport East has underground tunnels below city buildings and I think there were NPCs in them. How should that grid map be done?
I could have 2 separate maps above/below ground.
I could have a single gif image that flips below/above ground every 5 secs or so.
Maybe I could fade(transparent) the underground image above the other to make one image.
Or just do an overhead grid map and not worry about it.