Quote:
Originally Posted by Squabbles123
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I have been wondering if the "lag" in relation to server ticks and such while medding were influenced by our new age net connections, the server expects a delay that doesn't exist and it creates the "off-tick" effect we see.
EQ was designed for 56k dial-up modems after-all, it probably expects a delay from us thats longer than we actually need.
I know nothing about the code though, just a theory.
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Pretty sure the off-tick thing is because the client launcher tick is different then the server tick.