Quote:
Originally Posted by Izmael
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You forgot to factor in charm breaks, fizzles, resists (hello enc nukes) and runes. Also downtime sitting regening HP because you lose some every once in a while.
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Yes, my example is a best case scenario for both. I didn't include charm breaks or fizzles for the ench, and I didn't include lifetapping or roots breaking for the necro. My point is comparing the efficiency of Ench charming versus another efficient solo'ing class. ~400mana for one kill on the Ench versus ~600 mana for one kill on a Necro is a pretty big discrepancy.
Turn it into a short play session: 6000 mana to kill 10 mobs as a Necro, 4000 mana to kill 10 mobs as an Enchanter. I don't know how often you might need to re-Rune/nuke/reset, but I have a hard time believing its 2000 mana's worth.