Hole is fun and great, not always easy getting in and the entrance is probably all the further you'd want to go until you're in your 50's and that is taken often, but definitely recommended.
Sol B is a great place to bring a group for a wizard because you don't need a perfect composition to handle it, you can make do with a rag tag group of whoever is lfg and a Wizard there is actually good enough CC with stuns and roots.
I'd build groups as much as possible for those levels, as they go by very fast grouping and are boring as hell grinding out in quads.
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