View Single Post
  #26  
Old 01-05-2020, 02:28 AM
doublegrey doublegrey is offline
Large Rat


Join Date: Dec 2019
Posts: 5
Default

Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
I doubt a sk could solo my stomping ground (KC basement) nearly as well as my paladin did. I did about 25% of 59 solo there and probably 1/3 of my total xp 56+ solo. Being able to root/disengage/recover/continue is a big plus. Downtime self healing that doesn’t require being in combat? Also a big plus.

SK fear kite is a big perk but it gets harder and harder to find good places to do it the higher level you get. It requires more space than a lot of hunting grounds can safely support. From 46 on with deepwater helmet click, paladins hunting grounds stay wide open.

Solo is slow for both knights. You’re kidding yourself if you think paladins aren’t good at it though. Slow as the kills were, it was generally on par over time with full group xp. My favorite was always finding a necro to duo with.
Dont really want to jump in here but.....

at no point 1-60 is any tool the paladin have going to beat Shadowknight pulling unless he is just retarded and only has one hand.. I know you guys get all defensive but it's never, ever, ever easier to pull with a paladin over- FD, snare, pet, instant click invis.

Which is also why Shadowknights are better soloing over paladin, clerics and rogues. I think just every other class beats them.