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Old 01-22-2021, 05:41 PM
Knuckle Knuckle is offline
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Quote:
Originally Posted by PowaGamer [You must be logged in to view images. Log in or Register.]
I played EQ back in 1999 when I was 13. 7 Level 60's. I was a... "No lifer" Gamer teen for sure.

I played on Mangler when it launched and it was good. Very very good. The Exp gain was on point, the models, the game enhancing updates, pickzones, etc. basically everything minus Daybreak = Good. It makes EQ available to people with lives...

Currently Aradune the most recent Live Classic Server is about to launch Luclin in about a week and I don't like EQ post Velious so I decided to come here.

I see Green and I see Blue. Green has higher population = more groups = win. With a population this low, they should honestly be merged imo. I'm having a difficult time finding groups on Green tbh.

I'm struggling with committing though because the experience gain is really bad, like super slow. Mind you I picked a Bard (what I wanted to play) and sure I could pick a Halfling Warrior (what I don't want to play) but the fact is, I have a life now :\, regardless of what I pick, it's slow. Definitely slower for a bard though...

I know the goal was "Classic" but it's almost a smart ass thing to include the Exp penalties and slow gain into that because let's face it, 13 year olds (who can exist in a no-life scenario) are playing Fortnite. Everybody else who played EQ when it launched in it's actual "Classic" days are old now and have jobs/families/lives? So the notion of "keeping it classic because it's actual classic" is kind of annoying. It's basically overkill. I bet if you took a poll, when people logged in it would pop up, and it said:

Choose an Experience Gain Option:
  • A. Classic (as currently is)
  • B. Classic without Race/Class penalties.
  • C. Faster than Classic but not game breaking.

Most people would choose C. I would bet the majority of the population would choose C. B would be second for sure and A would be like 3% of the population.

So there's that...

The other major problem is the economy is really bad on Green. Trash items selling for insane prices. Probably because the Classic drop rates = true and there aren't pickzones. Nontheless even the good items are an insane amount of plat; 80k for a fungi tunic... really lol? So if you wanted to get to level 60 and then Twink a monk or something, you're looking at a year+ commitment. Something I could do in 2 months on a live server...

I think this server is great for no-lifers and don't get me wrong, there's nothing wrong with being a no-lifer or a fulltime EQer, more power to you, you, imo have a good life. You really do. I love EQ. You do You. But the majority of us aren't no lifers. And this server is really no friendly to people with jobs, families, or both...

I have an insane amount of hours played for the level I am and now I'm considering other options although i'd love to stay here, I just dont know if I realistically can... :\

/endRant

Ty (just my opinion.)
I agree with you on some aspects, the server should be around a long time, just means you sit your ass in zones longer. I too have found the grind to just be fucking boring, thats why the only time i login is to occasionally sit at a troll guard in grobb and nuke him to death and afk for 20minutes(almost level 52!!).

That being said, the economy is fine, 80k for a fungi isn't that far off from live, if at all. I played during Kunark era and it was a long time before i ever traded up to afford a fungi tunic and i was an ec tunnel fiend. Wurmy's post nerf were going for 4-5k. Lammy's were going for like 8-10k. Lots of stuff had high mark ups. Fungi tunic was never a casual drop. In fact, I am certain the fact that fungi king is camped 24/7 is a guarantee to see it deflate to 60-70k over the next 6 months.

Me personally, I think the game just needs a flat out 10% xp boost. There has been quite a bit of fuckery to the exp tables here, don't let the classic stuff fool you, the exp here is not classic, dungeons have had xp nerfs and outdoor zones have had minor xp buffs. The end result is, if you tried to min max your xp from live, it's actually slower here.
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