Thread: Game Mechanics: Un-nerf caster 40 damage cap!!!
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Old 10-18-2020, 12:53 AM
Ivory Ivory is offline
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Join Date: Apr 2014
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Quote:
Originally Posted by Pringles [You must be logged in to view images. Log in or Register.]
The demonstar55 change was implemented was based on a decompile of the Trilogy client. Close this as it as classic as you can get.
That makes no sense. Why would they have a caster only item in the game that has 60 damage... if they had capped it at 40 damage from classic?

And then they realized how strong it was in Kunark and removed the item....

THEN they added 3 more items for casters that are over 40 damage in velious also.

Demonstar55 says

Quote:
Those are based on live client
And that older clients just had removed the higher level cap ones.

But nothing says this was actually the classic limit of weapon damage. And removing the items or even having the item be over 40 damage from the start makes no sense if that was their hard cap on damage.

It's MUCH MUCH more likely that they just adjusted down the damage cap later (in luclin maybe?) once more 40+ caster items became available. Otherwise there would be absolutely no reason for them to address it (since they already had nerfed / removed the rod early on in kunark... and the velious items are all no drop from level 60 raid zones).

But then later on, once more items started becoming available, they revisited the way of handling it and just capped the damage on casters down lower than it has been previously (instead of trying to deal with all the weapons).