Thread: NPC Push
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Old 04-16-2021, 10:48 AM
Dolalin Dolalin is offline
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Okay so now that I have the eq-archives fully indexed, I thought run some searches about this.

eqforge from 2001:
Quote:
Call of Sky

Imbues any weapon you use with a chance to proc a 35 direct damage hit and a 1 foot push back. The push back can interrupt spell casting. Velious obtained

http://web.archive.org/web/200102150...spell_five.htm
Allakhazam post from 2001 about vox:
Quote:
Posted @ Sun, Sep 9th 11:43 AM 2001

You can interrupt Vox by pushing her a great deal in a single direction. Channeling checks work in that the server takes a loc of where you are when you start, and finish casting a spell. If you are outside a certain range for your channeling skill, you are interrupted. This goes for Vox too. You cannot Bash, or Stun her.

Oh and there aren't any limits on dragon combat. But you would die instantly anywhere below level 40, and be a mana sink under level 46 with good resists.

Praetor, 60th Crusader
Avatars of Discord

http://web.archive.org/web/200305121...99990747325339
More alla posts from early 2002:
Quote:
RE: The only downside... Reply... By: NarayenGenocide the Wise,
Posted @ Sat, Apr 27th 7:54 AM 2002 Score: Decent[2.65]

No, you cannot interrupt ANY monster that is lvl57+ no matter if you can land stuns on them or not. The only way to break casting on 57+ mobs is with melee/nuke push or casting a high level mezz spell (if they are within the 57-60 range).

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Narayen Annihilation
60 Cleric and blatent homosexual. Of veeshan... Phallus phallus phallus phallus phallus phallus phallus
phallus. GIMMY LOVE, HOT MAN LOVE.

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RE: The only downside... Reply... By: Kandozo,
Posted @ Tue, May 14th 6:25 PM 2002

The effect on the Tranquil Staff (Fist of One Hundred Blows I believe it is called) is also able to stun 55+ creatures just fine. I've seen our guildleader whip out his TStaff and stun the ancient guardian wurms in Halls of Testing in ToV to preven the things from gating.

Give a man a fish, and he'll eat for a day. Teach a man to fish, and he'll never come to work again

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RE: The only downside... Reply... By: RyuOki,
Posted @ Sat, Apr 27th 6:34 PM 2002

dont forget pushing. all melee on one side moving a mob in the same direction will prevent gating (a very important tactic on some of the more annoying caster mobs)

http://www.magelo.com/eq_view_profile.html?num=276039 dragul d'corpses
http://www.magelo.com/eq_view_profile.html?num=257999 coladiel cerulean


http://web.archive.org/web/200210291...tml?item=11739
So I think there was certainly a perception that pushing mobs could help interrupt casting (also maybe sorta interesting with the Tstaff thing in HoT).

But was it real?

I know TAKP has actual logs and tests of this stuff, I presume that's where the change came from. You have to defer to hard data if you have it I think.
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