Quote:
Originally Posted by Ikon
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Spawns in the game can no longer be claimed or controlled by a single player or group. Whether it is a single or multiple spawn, for an item or for XP, low or high level, all groups wishing to camp a spawn must work out some type of rotation or means to share the spawn.
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This (100%
classic) rule alone would solve everything. Oh you want some Holgresh Elder Beads?
Old way: If you're the first person there you hold camp as long as you can while getting as many beads as possible, then give the camp to a friend to get as many beads as they can. If you're not first you have to show up, outlast whoever got their first AND any friends they may invite to takeover the camp, and then if you somehow manage that now you get to monopolize the camp for as long as possible.
New way: Just like OOT AC: after you kill a Holgresh Elder (or maybe after you loot a beads, but that'd be hard to prove since no one can see whether you looted them or not) you have to give the camp to the next person in line. If you want to keep going you have to go to the back of the line, and if you don't a GM will happily give you a suspension for ignoring the server rules.