View Single Post
  #53  
Old 12-13-2017, 01:34 AM
Ikon Ikon is offline
Sarnak


Join Date: Nov 2016
Posts: 240
Default

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
This (100% classic) rule alone would solve everything. Oh you want some Holgresh Elder Beads?

Old way: If you're the first person there you hold camp as long as you can while getting as many beads as possible, then give the camp to a friend to get as many beads as they can. If you're not first you have to show up, outlast whoever got their first AND any friends they may invite to takeover the camp, and then if you somehow manage that now you get to monopolize the camp for as long as possible.

New way: Just like OOT AC: after you kill a Holgresh Elder (or maybe after you loot a beads, but that'd be hard to prove since no one can see whether you looted them or not) you have to give the camp to the next person in line. If you want to keep going you have to go to the back of the line, and if you don't a GM will happily give you a suspension for ignoring the server rules.
Yeah this exactly.

Some of the peepz that will soon turn up will likely say "lolz, who wants to take turns at X mob" but the reality is nobody usually does and taking turns was generally a punishment by guides / GM's for those that petitioned rather than sorting out the issue themselves (like getting their item and leaving rather than giving to friend (cough alt cough) or corpsing.

An additional benefit is you'd find, like you did on live, that disputes went down because there was a rule that everyone was aware of that didn't involved foot racing, FTE and other nonsense that was not classic. Its a simple rule and its difficult to break and non-rule lawyerable.