Quote:
Originally Posted by bonan
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is there a way to revert the change just for the human helm then? id rather have no transparency on the human male helm then a bullet hole through my head [You must be logged in to view images. Log in or Register.]
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Yep, here's one way: backup your EQ\global_chr.s3d and open it in
EQZip and export global_chr.wld. Now load global_chr.wld in
Zaela's Transparentifier utility, find HELM15_MDF in the left pane, replace its visibility flag binary with 10000000000000000000000000010100 and click Apply Edit. Now reimport global_chr.wld into EQ\global_chr.s3d using EQZip and overwrite, File -> Save. Note: I haven't tested this so let me know if anything weird happens, theoretically it should just disable that texture's transparency.