Quote:
Originally Posted by Launch
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Thanks Z.
Adjustments for other classes should hinge exclusively on their respective Dual Wield / Double Attack skill values by level, and their "MaxSkill" value for each. The chance to Dual Wield or Double Attack on a given combat round is (Level + Skill) / MaxSkill, where MaxSkill is a fixed class-based number.
For warriors, this value is 500 for Duel Wield and 600 for Double Attack, thus rates for each are calculated as (Level + Skill) / 500 for Dual Wield Chance and (Level + Skill) / 600 for Double Attack Chance. For Monks, I think I've seen these values as 400 and 500 respectively in some other threads, but I need to confirm. Modifying my linked spreadsheet with this for each class should be pretty straightforward.
As for Triple Attack Rate (20% of DAs in your /gu convo vs. my assumption of 50% of DAs), you can see the discussion of it in Yaolin's original thread and where I got the 50% guess - but this should be pretty easy to measure for a 60 warrior and a simple parse.
Edit: Nevermind, looks like I misread the brief mention on Triple Attack Rate:
I've got it firing too frequently; will update.
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Here is a link to a version with fixed Triple Attack Rates.
Using Chance to Hit as the sole variable to fit the modeled output to Sakuragi's parse data, an assumed hit rate of ~73% now minimizes error across his all of his parsed combinations. Pleasantly, this matches closer to the 74% measured in the best parse data I could find on Chance to Hit
here.
Here's a screenshot of my original example with the corrected Triple Attack logic and 73% hit rate:
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A level 60 warrior now will: miss 27% of the time, single ~36% of the time, double ~25% of the time, and triple ~12% of the time via this calculator.
And another Model vs. Parse Table:
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