In this scenario the enchanter class is completely gimp and no one would play it. Currently enchanters strength are the following: charm, mana regen/haste, CC, and slow. It would have been smart for the game devs to separate the class.
One class would have buffs (mana regen, haste), charm, and a short term single target stun/mez to regain control of charm pets (not enough cc to suffice for a standard group scenario)
One class would have long term/ae mez, calm and debuffs (slow, tash)
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