Thread: Game Mechanics: MQ mobs with memory causing problems
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Old 12-24-2014, 04:38 PM
Errakus Errakus is offline
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Join Date: Oct 2014
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
To clarify, I do believe the undeveloped feature of npcs clearing quest inventory on death should happen. This will mechanically eliminate issues post npc death turn ins. However, if an npc is holding a quest item and is not killed, it should hold it until death or its array is cleared on a successful reward.
I agree, so in this situation, in my opinion, support should have been granted as we spawned this mob, there was no one else that gave anything to it, which was an obvious bug.

Either way in our case, we progressed past this portion by getting the Immortals book and just doing the next step as an MQ with the robe, the monk getting the next step item this time.

This is a major bug if guilds are allowed to camp Chardok in ae groups and just willy-nilly turn in pipes messing it up hoping someone gets frustrated enough to buy a full MQ for 105k.
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