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Old 10-19-2019, 01:25 PM
Cen Cen is offline
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Quote:
Originally Posted by Seungkyu [You must be logged in to view images. Log in or Register.]
I've raided on Sk/Pal from Classic->Velious. They can definitely handle 6 man content, even better than the warriors.

SK's can pull if they are just plain better players than the monk, but why didn't I just roll a monk?
Paladin's can heal group members when they get hit by AOE's, but why didn't I just roll a cleric?

If you really want to tank on raids, roll a warrior.

Edit: Just noticed Tenlaar's post above me. He might be right, I just never seen or heard of SK/Pal tanking on raids unless they were extremely overgeared.
Outside of the age old specialist composition fallacy, a person who wants to tank, but have the ability to heal, because they like a little bit of both, should probably play a Paladin.

A person who enjoys tanking, but also using magic, and having really fun utilities and tools for aggro management and feign death, should probably play a Shadowknight.

If a person wants to tank only the biggest baddest monsters in the whole game, but never be able to heal outside of bandaging people minorly, and having some interesting clickies but not much else, should play a warrior.

Consider the whole package, because Knights have really, amazingly fun and useful packages. Mostly trying to do more with less people, since when you have an infinite capacitance of player participation, you will win the day with all specialist classes, but if your cramming only up to 6 people into something, a hybrid can be and even often is a perfectly fitting piece.
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