Quote:
Originally Posted by BlankDiploma
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Any areas where a bunch of players congregate are going to be very bright due to the stacking effects of multiple light sources.
I've already implemented a fix to tone it down a bit (it used to be even worse!) but there's only so much I can do.
An upcoming option to limit the number of dynamic lights being rendered at once should help a little, but ultimately I think it's something you'll just need to get used to.
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I'll be honest i always thought in classic the strongest lightsource in an area took precedent. I find it odd they 'stack' here.
Also the light sources seem kinda abrupt. They go from really bright to nothing very quickly.
I do want to say, while perhaps not quite perfect, the current beta set up captures the feel of 1999 much better than the lighting version on blue does.