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  #18  
Old 11-24-2017, 04:55 PM
Raev Raev is offline
Planar Protector


Join Date: Sep 2014
Posts: 2,290
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It's true that 2.0 is just an approximation to a (fairly long and dumb) calculation based on AC, ATK, damage tables, etc. But you can always measure and replace with more accurate numbers. I tend to use about 1.6 for Giants (without Avatar) and 2.6 for krup knights (at level 60, with avatar). So 2.0 is pretty reasonable most of the time.

Even a fast weapon will only give you maybe 10-15 dps from the damage bonus vs 60-70 from the interval, so the numbers don't really change that much. For example, if we assume our Ranger is battling Giants in Kael, the jade mace goes from 1.61 to 1.41 and the Earthcaller goes from to 1.63 to 1.39, or from +1% to -1.5. So unless you minmax at the aspergers level like me, it's not really worth worrying about.

Faster weapons aren't really more consistent. When dual wielding you get so many attacks that Central Limit Theorem applies and you're pretty close to your average most of the time. 2H is more inconsistent.