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Old 09-17-2019, 11:07 AM
aaezil aaezil is offline
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Join Date: Sep 2015
Posts: 1,754
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
The first year of Everquest was characterized by DPS being king when it came to camping things. Nobody owned any camp/NPC and nobody was entitled to anything, unless they earned it by doing the most damage to the target they wanted. Not everyone would try to play like that, many people chose to avoid competing somewhere that was "already camped", but it's the FACT of how the game was and how it was enforced. "Killing stealing" did not exist in terms of breaking any kind of rule (so long as it wasn't someone stalking another player everywhere), it was only a term that some players used to define competition, and a way of trying to blacklist the opposition.

Aside from the fact that the original EQ devs said they wanted a hands-off approach, and competing via damage for NPCs was explicitly allowed, until instituting the Play Nice Policy in 2000, there are also in-era documentations of these facts from players. Look at these quotes from an article written August 1999: http://everquest.allakhazam.com/edit...l_Stealing.htm







The player who wrote this was just Level 30, yet already had ample experience with having to regularly fight over NPC's. It was a thing, all over the place. An integral part of the game, and of the roleplaying aspect of the game even. Stop trying to deny it.

This player, who describes themself as "good-aligned" and "anti KS", also advocates creating trains as a method of competition:



Again, something that was part of the game. They mention that by this point in EQ, you were not allowed to explicitly train directly onto a player. But fearing a mob or running mobs through a zone, using legal pathing, with the intent of dumping them somewhere to create chaos? Allowed.

The game is supposed to be wild and unpredictable, fully interactive, with players being able to make impactful decisions on the gameplay and society. It's not supposed to be a stagnant pixel farm. The current proposed item camp rule for Green, turns the game into something more mechanical than ever, a literal pixel treadmill. Just /list yourself and go afk in a zone all day, never having to fight anything, and just getting the item you want eventually. This absolute mindlessness and on-the-rails, spoon-fed gameplay is not at all what classic EQ ever was or was supposed to be.

At the very least, the 2000-era Play Nice Policy made people actually have to kill the NPCs during their turn in the rotation, and have to pay attention to the camp if they didn't want to die from adds or someone else's failed pull, when sitting there waiting their turn. Play the damn game!
what you’ve just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul
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Quote:
Originally Posted by Detoxx View Post
I tried my hand at rotating with the casuals.
It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately.

Quote:
Originally Posted by Maner View Post
No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value.