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Old 01-22-2014, 01:33 PM
Danyelle Danyelle is offline
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Join Date: Feb 2012
Location: Ohio
Posts: 886
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To fix the Evil Eye models, load patch_s3d_textures.bat into Notepad or Notepad++

Add this to the top below where it says "Verify existance" etc etc:

Quote:
rem Evil Eyes
set rt_eastkarana_chr=behhe0002.bmp
set rt_beholder_chr=behhe0002.bmp
set rt_gukbottom_chr=behhe0002.bmp
set rt_runnyeye_chr=behhe0002.bmp
set rt_fearplane_chr=behhe0002.bmp
set rt_airplane_chr=behhe0002.bmp
Then this to the bottom right above the global_chr.s3d load just below the Druusk fix(Be sure to add "echo." above the global_chr.s3d part since you're adding to the top):

Quote:
call :PatchS3D "beholder_chr.s3d" "-rt %rt_beholder_chr%"
if %ErrorLevel%==1 exit /b

echo.
call :PatchS3D "fearplane_chr.s3d" "-rt %rt_fearplane_chr%"
if %ErrorLevel%==1 exit /b
Should look like this:

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Then run the batch file again.
Last edited by Danyelle; 01-30-2014 at 05:05 PM..
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