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Old 01-30-2023, 12:55 PM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,271
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Don't know what I'm supposed to be pulling where bash resist is going to routinely matter. I've split Khelkor's room, Protectors of Zek, Reets/Juggernauts, Necropolis rats, Velk castle golems, Hateplane, etc. Bash just isn't a big deal. When the subject has come up in the past the pro-ogre proponents kept moving the goalposts to higher- and higher-end areas like Veeshan's Peak. The worst places for pulling are Kedge and Siren's because of the underwater, and that's because of movement from being hit interrupting spells, not because of bash.

--Bash resist is nice on a soloist shaman since shamans spend a lot of time casting slow-cast spells. Still isn't required, but at least there it saves some nuisance. Prior to the shaman obtaining the torpor spell regeneration is pretty much flat-out better for what should be obvious reasons.

--Supposedly, parsing years ago suggested the ogre racial is worth a couple per cent higher threat generation for a warrior. It also means a warrior can move backwards while being hit without being stopped now and then.

Among the three ogre classes, bash resist is never worth more than a slight advantage. To the min-maxer who wants that slight advantage, it makes for what is probably the best overall group/raid warrior, the best soloist high-level shaman, and maybe the best raid-puller shadowknight. In most other cases other racials (notably regeneration) tend to perform better. In all cases the bash immunity is a quality of life feature, never a necessity, and mostly beneficial to players who get really annoyed at being bashed. If the occasional interrupt or stun bugs you and ruins your fun, make an ogre. Otherwise, have fun on something else; they'll all get the same jobs done throughout the game.

Danth
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