So interestingly enough. I didn't crash with WineD3D but my game client did something very funky at the exact spot where Wineq2 typically crashes.
The screen went completely black but I could hear the environment around me. Flipping in and out of full screen recovered it. I forgot all about this behavior when switching to wineq2. It seems that whatever is happening at this moment is causing wineq2 to crash.
At least with wined3d things are recoverable. So mid charm kite hopefully I don't die to a client crash.
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